Color Challenge – One Hour Reskin – iOS11 and Swift 4 ready (Games)


Updated for iOS11 and Swift 4​!! PROOF: One reskin of Color Challenge has already been featured by Apple 155+ occasions! See particulars under… Hey, guys! Rebeloper here! I wanna show you the right way to put your app on the App Store Tonight. Not in two months, not in every week however TONIGHT. The single hardest part of a reskin business is, figuring out, what supply code to buy. ESPECIALLY, in case you’re new in the business…

Let’s have a look the reskinned app that has already been Featured by Apple. Download “A Different Owl” from the App Store:


  • Written in Swift 4 – say whats up to the new programming language for iOS 11
  • iOS11 ready – embracing the facility of one of the best OS on cellular
  • 64 bit supported – all the time updated with Apple’s necessities
  • iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – lovely on all units

  • AdMob Banner – prime banner all through the entire recreation
  • Chartboost Interstitials – full display advertisements with Ads Frequency function
  • Game Center Leaderboard – rank, problem and share your greatest score
  • Rating System – sensible score powered by iRate
  • No Ads In App Purchase – increase your revenue

Addicting gameplay.


Only 22 photographs to reskin. Easiest reskin ever! You’ll be ready in underneath an hour. When adding the Level System you’ll have only 15 pictures to reskin. When you purchase a Rebeloper Source Code you buy more than just a supply code. You buy the awesome documentation and fixed help. Just take a look at the 35 pages long step-by-step documentation. Got a question? Ask it within the Comments section. We reply each and each query in lower than 24 hours, however principally within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And in fact, we provide a 14 days a refund guarantee.

CHANGE LOG – (21.12.2017)

• Rewrited in swift 4 to iOS 11 – this model will run only in Xcode 9

5.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run solely in Xcode eight+ – (14.12.2015) – OPTIONAL

  • Added Fyber (information changed: GameKnowledge.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added information: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

4.1.4 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (information changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is out there than a SupersonicAds ad is shown (if obtainable) and vice-versa (information changed: RebeloperKitMini.swift, GameKnowledge.plist)

4.1.three – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleCellularAds.framework)
  • Updated Chartboost SDK ( (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; information changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

4.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary masses for Supersonic Ads (rationalization: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted help for Supersonic Ad supply throughout all Mediation Networks, it was necessary to make the next modifications in your information.plist: 1. Add in a dictionary referred to as ‘NSAppTransportSecurity’. Make positive you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean referred to as ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:

4.1.1 – (05.10.2015) – CRITICAL

  • fastened crash when making an attempt to share on iPad (file modified: RootViewControllerInterface.m)

4.1.0 – (21.09.2015) – CRITICAL

  • Changed photographs
  • Changed identify – (16.09.2015) – CRITICAL

  • Updated to iOS9

3.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.3) – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and functionality) to Gameplay

three.1.0 – (06.08.2015) – CRITICAL

  • Added more Chartboost Interstitial advertisements (information modified: WorldContainer.swift, MissionAccomplishedScene.swift)
  • Added risk to vary the time-frame for each degree (information modified: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the new time prospects (information modified: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after eager to play non existent degree 34 (information changed: MissionCompletedScene.ccb, MissionAccomplishedScene.swift)

three.0.0 – (30.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Added Level System
  • Changed design
  • Created “Setup” folder to simplify general setup
  • Moved “Attribution textual content” set up into SetMeUp.swift
  • Added choice to hide “More Games” button
  • Changed Icons and Default photographs

2.1.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off not behaving because it should

2.1.0 – (13.04.2015) – OPTIONAL

  • Added Localization – (10.04.2015) – CRITICAL

  • Updated RebeloperKitMini to to help Swift 1.2
  • Updated AdMob framework to
  • Updated Chartboodt framework to v.5.1.5
  • Updated Cocos2d to v.3.4.9

2.0.4 – (05.04.2015) – OPTIONAL

  • Added advertisements to the Game Over scene – (27.03.2015) – CRITICAL

  • Fixed bug when Chartboost advertisements have been still displaying up after the consumer has purchased the “No Ads” In App Purchase (RebeloperKitMini updated to

2.0.2 – (25.03.2015) – CRITICAL

  • Fixed automated Rate Popup bug – (24.03.2015) – OPTIONAL

  • Updated RebeloperKitMini to v (AdMob)

2.0.0 – (13.03.2015) – CRITICAL

  • Updated RebeloperKitMini to v 1.0.5
  • Updated code to help new version of RebeloperKitMini
  • Added Settings Scene
  • Cleaned Main Scene
  • Added default Bundle Identifier
  • Enabled Game Center Capability
  • Removed pointless frameworks (required only by the Nextpeer framework)
  • Cleaned code right here and there

1.0.0 – (09.03.2015)

  • Initial Release

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